Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 375 days ago
3 / 6 / 10
K / D / A
44.8%
Kill participation
711.2
Damage / min
10,293g
342.5 gold / min
14
10 placed · 0 cleared
204
6.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSpot#TR1
Yone · Top
5 / 11 / 6
37.9% KP
16,974
16.6% share
11,877g
182 CS · 6.1/m
CT Siparus TNT#TR1
Viego · Jungle
8 / 14 / 10
62.1% KP
21,788
21.3% share
11,941g
118 CS · 3.9/m
LONERS ANTHEM#whost
Akali · Mid
10 / 10 / 4
48.3% KP
24,944
24.4% share
13,577g
199 CS · 6.6/m
mxch1n3#1790
Ezreal · ADC
3 / 6 / 10
44.8% KP
21,371
20.9% share
10,293g
204 CS · 6.8/m
x1x#x1xx
Ryze · Support
3 / 14 / 12
51.7% KP
17,311
16.9% share
11,679g
122 CS · 4.1/m
Red side
VictoryAliKocAnan1UrfaS#GOD
Yasuo · Top
17 / 6 / 12
52.7% KP
41,425
30% share
18,696g
258 CS · 8.6/m
SA BEN DOPA#21gr
Hecarim · Jungle
10 / 3 / 5
27.3% KP
21,119
15.3% share
16,314g
310 CS · 10.3/m
mid failure#2049
Sylas · Mid
10 / 7 / 9
34.5% KP
31,545
22.8% share
12,472g
149 CS · 5/m
RAHASYAAAAAAAAAA#376
Kai'Sa · ADC
15 / 8 / 8
41.8% KP
34,556
25% share
16,690g
227 CS · 7.6/m
Parlak Pasif#LGBT
Renata Glasc · Support
3 / 5 / 25
50.9% KP
9,645
7% share
10,812g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
