Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 373 days ago
2 / 9 / 19
K / D / A
84%
Kill participation
195.7
Damage / min
10,699g
276.1 gold / min
115
44 placed · 14 cleared
34
0.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAlex Mercer#1v9
Garen · Top
8 / 3 / 12
57.1% KP
29,212
18.9% share
16,713g
269 CS · 6.9/m
Maple#JQKA
Fiddlesticks · Jungle
8 / 7 / 17
71.4% KP
32,930
21.3% share
14,328g
186 CS · 4.8/m
mid failure#2049
Yone · Mid
9 / 8 / 10
54.3% KP
38,203
24.7% share
16,472g
266 CS · 6.9/m
kanami#dream
Seraphine · ADC
8 / 5 / 18
74.3% KP
38,995
25.2% share
17,294g
292 CS · 7.5/m
RAHASYAAAAAAAAAA#376
Nami · Support
2 / 2 / 27
82.9% KP
15,353
9.9% share
11,028g
33 CS · 0.9/m
Red side
DefeatSARHOŞ OBEZ#2008
Gragas · Top
4 / 7 / 4
32% KP
24,820
18.9% share
12,785g
216 CS · 5.6/m
JimiDede#TR1
Jarvan IV · Jungle
2 / 10 / 17
76% KP
21,023
16% share
12,398g
195 CS · 5/m
Jardel#1283
Vladimir · Mid
10 / 7 / 9
76% KP
37,045
28.2% share
16,773g
256 CS · 6.6/m
codeine tears xy#ص69
Varus · ADC
7 / 2 / 9
64% KP
40,999
31.2% share
17,255g
325 CS · 8.4/m
mxch1n3#1790
Janna · Support
2 / 9 / 19
84% KP
7,582
5.8% share
10,699g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
