Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 373 days ago
15 / 5 / 16
K / D / A
68.9%
Kill participation
1,276.7
Damage / min
17,480g
584.6 gold / min
20
2 placed · 6 cleared
240
8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatladriv#001
Camille · Top
11 / 6 / 6
50% KP
25,802
22.6% share
13,834g
217 CS · 7.3/m
Manggine#5654
Evelynn · Jungle
6 / 9 / 7
38.2% KP
21,141
18.5% share
10,630g
175 CS · 5.9/m
RAHASYAAAAAAAAAA#376
Sylas · Mid
10 / 8 / 4
41.2% KP
26,641
23.4% share
12,867g
178 CS · 6/m
free palestine#ilya
Draven · ADC
6 / 12 / 6
35.3% KP
27,957
24.5% share
12,151g
211 CS · 7.1/m
middle anxiety#EU1
Rakan · Support
1 / 10 / 17
52.9% KP
12,428
10.9% share
7,768g
10 CS · 0.3/m
Red side
VictoryDALTON AKIN#DLTN
Renekton · Top
10 / 9 / 8
40% KP
33,467
24.5% share
12,871g
180 CS · 6/m
mxch1n3#1790
Graves · Jungle
15 / 5 / 16
68.9% KP
38,172
27.9% share
17,480g
240 CS · 8/m
Üzgünüm Ping Var#1818
Kassadin · Mid
17 / 1 / 2
42.2% KP
34,641
25.3% share
17,447g
289 CS · 9.7/m
Khaslana#晴れた空
Lucian · ADC
2 / 9 / 18
44.4% KP
20,296
14.8% share
10,430g
164 CS · 5.5/m
CT Siparus TNT#TR1
Braum · Support
1 / 11 / 26
60% KP
10,144
7.4% share
8,750g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
