Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 371 days ago
11 / 3 / 17
K / D / A
77.8%
Kill participation
1,226.5
Damage / min
16,629g
570.8 gold / min
26
10 placed · 8 cleared
268
9.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorygününmali#3169
Singed · Top
6 / 4 / 10
44.4% KP
13,289
12.4% share
11,180g
159 CS · 5.5/m
rezdionvanvinayn#1337
Master Yi · Jungle
14 / 6 / 8
61.1% KP
24,086
22.6% share
15,610g
211 CS · 7.2/m
kein superheld#ykke
Lissandra · Mid
2 / 7 / 20
61.1% KP
19,188
18% share
11,384g
192 CS · 6.6/m
mxch1n3#1790
Kai'Sa · ADC
11 / 3 / 17
77.8% KP
35,733
33.5% share
16,629g
268 CS · 9.2/m
bebe rexha#111
Rell · Support
3 / 4 / 30
91.7% KP
14,506
13.6% share
10,069g
27 CS · 0.9/m
Red side
DefeatGodLikeFriqher#grind
Vladimir · Top
6 / 5 / 4
41.7% KP
23,247
30.6% share
13,368g
262 CS · 9/m
lower your head#DDD
Viego · Jungle
1 / 7 / 7
33.3% KP
7,777
10.2% share
9,670g
190 CS · 6.5/m
Ulfric#0737
Ekko · Mid
8 / 7 / 3
45.8% KP
19,591
25.8% share
13,623g
218 CS · 7.5/m
Black Blade#000
Lucian · ADC
7 / 8 / 7
58.3% KP
16,117
21.2% share
13,885g
220 CS · 7.6/m
bisquite#Cagty
Nami · Support
2 / 9 / 12
58.3% KP
9,343
12.3% share
8,111g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
