Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 370 days ago
8 / 3 / 9
K / D / A
54.8%
Kill participation
782.8
Damage / min
12,967g
496.5 gold / min
22
8 placed · 9 cleared
237
9.1 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQuadrox#Jon
Kayle · Top
8 / 6 / 7
48.4% KP
21,157
23.7% share
13,690g
199 CS · 7.6/m
lower your head#DDD
Diana · Jungle
4 / 3 / 9
41.9% KP
19,109
21.4% share
13,154g
220 CS · 8.4/m
kujukum#kimya
Qiyana · Mid
8 / 2 / 4
38.7% KP
22,651
25.4% share
12,206g
213 CS · 8.2/m
mxch1n3#1790
Kai'Sa · ADC
8 / 3 / 9
54.8% KP
20,444
22.9% share
12,967g
237 CS · 9.1/m
Foreflay#9999
Thresh · Support
3 / 5 / 11
45.2% KP
5,824
6.5% share
7,346g
8 CS · 0.3/m
Red side
Defeatantichrist#733
Jax · Top
3 / 8 / 1
21.1% KP
15,139
22% share
9,687g
179 CS · 6.9/m
S3X Mekthron#3834
Lee Sin · Jungle
3 / 7 / 3
31.6% KP
7,417
10.8% share
8,484g
139 CS · 5.3/m
mid failure#2049
Yone · Mid
0 / 7 / 4
21.1% KP
12,607
18.3% share
8,129g
183 CS · 7/m
kick tireurennu#13xu
Jinx · ADC
12 / 5 / 2
73.7% KP
29,283
42.6% share
14,639g
232 CS · 8.9/m
unohana#king
Milio · Support
1 / 4 / 12
68.4% KP
4,304
6.3% share
7,869g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
