Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 369 days ago
2 / 4 / 39
K / D / A
77.4%
Kill participation
416.1
Damage / min
12,571g
330.7 gold / min
99
47 placed · 8 cleared
50
1.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNevir#pump
Riven · Top
21 / 5 / 10
58.5% KP
53,413
24.3% share
21,538g
212 CS · 5.6/m
Burst#Tek7
Elise · Jungle
15 / 15 / 19
64.2% KP
64,368
29.3% share
18,060g
193 CS · 5.1/m
Uyuttuğum adama#VURMA
Zoe · Mid
7 / 10 / 14
39.6% KP
32,064
14.6% share
14,198g
187 CS · 4.9/m
where is my goth#愛愛愛愛
Jinx · ADC
8 / 12 / 17
47.2% KP
53,934
24.6% share
17,346g
276 CS · 7.3/m
mxch1n3#1790
Janna · Support
2 / 4 / 39
77.4% KP
15,817
7.2% share
12,571g
50 CS · 1.3/m
Red side
DefeatClavar la Espada#5151
Ornn · Top
3 / 11 / 11
30.4% KP
27,315
16.2% share
13,188g
192 CS · 5.1/m
H u b r i s#00000
Viego · Jungle
7 / 9 / 5
26.1% KP
16,287
9.6% share
15,361g
258 CS · 6.8/m
Alex Mercer#1v9
Zed · Mid
8 / 9 / 8
34.8% KP
34,309
20.3% share
16,002g
247 CS · 6.5/m
mein kopf#0000
Mel · ADC
26 / 11 / 11
80.4% KP
67,717
40.1% share
20,817g
244 CS · 6.4/m
Coverit#TOXIC
Karma · Support
2 / 13 / 32
73.9% KP
23,179
13.7% share
12,360g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
