Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 368 days ago
10 / 1 / 16
K / D / A
66.7%
Kill participation
1,153.7
Damage / min
16,806g
545.4 gold / min
22
12 placed · 2 cleared
259
8.4 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWTF#RANK1
Darius · Top
5 / 4 / 5
25.6% KP
12,569
11.6% share
12,043g
218 CS · 7.1/m
trollu bıraktım#zrgnn
Briar · Jungle
15 / 10 / 10
64.1% KP
28,917
26.7% share
15,400g
167 CS · 5.4/m
mxch1n3#1790
Syndra · Mid
10 / 1 / 16
66.7% KP
35,553
32.9% share
16,806g
259 CS · 8.4/m
yuıoy#TR1
Xerath · ADC
6 / 5 / 10
41% KP
21,242
19.6% share
12,369g
174 CS · 5.6/m
Clavar la Espada#5151
Braum · Support
3 / 5 / 25
71.8% KP
9,946
9.2% share
9,775g
24 CS · 0.8/m
Red side
Defeatladriv#001
Kennen · Top
6 / 5 / 7
52% KP
30,464
30.7% share
13,579g
232 CS · 7.5/m
antichrist#733
Elise · Jungle
8 / 10 / 10
72% KP
19,779
19.9% share
11,492g
173 CS · 5.6/m
自分を憎む#999
Yasuo · Mid
6 / 12 / 6
48% KP
21,294
21.5% share
10,825g
187 CS · 6.1/m
Muteki#fool
Veigar · ADC
5 / 4 / 11
64% KP
21,300
21.5% share
12,194g
227 CS · 7.4/m
hll#TR1
Lulu · Support
0 / 8 / 18
72% KP
6,354
6.4% share
7,499g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
