Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 367 days ago
3 / 2 / 29
K / D / A
88.9%
Kill participation
250.1
Damage / min
10,340g
337.4 gold / min
74
34 placed · 8 cleared
35
1.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywka porsch#911
Aurelion Sol · Top
8 / 8 / 16
66.7% KP
17,698
16.4% share
11,471g
133 CS · 4.3/m
emolaf#111
Qiyana · Jungle
11 / 7 / 15
72.2% KP
32,558
30.1% share
16,115g
218 CS · 7.1/m
mental issue#0609
Katarina · Mid
8 / 8 / 11
52.8% KP
25,830
23.9% share
13,110g
186 CS · 6.1/m
ğğğğğğğğğğğğğğğğ#üüüüü
Draven · ADC
6 / 4 / 13
52.8% KP
24,282
22.5% share
12,916g
180 CS · 5.9/m
mxch1n3#1790
Janna · Support
3 / 2 / 29
88.9% KP
7,665
7.1% share
10,340g
35 CS · 1.1/m
Red side
Defeat6 BACAK URGOX#TR1
Malphite · Top
6 / 8 / 9
51.7% KP
29,830
28% share
11,256g
167 CS · 5.4/m
Cliche#TR5
Wukong · Jungle
4 / 8 / 10
48.3% KP
18,231
17.1% share
11,289g
186 CS · 6.1/m
Avalanche#TRdog
Lux · Mid
10 / 5 / 8
62.1% KP
35,107
32.9% share
12,918g
216 CS · 7/m
Rushh#TR1
Kai'Sa · ADC
6 / 7 / 5
37.9% KP
11,973
11.2% share
12,531g
205 CS · 6.7/m
Kendıne Gwen#TR1
Sona · Support
3 / 8 / 17
69% KP
11,472
10.8% share
9,706g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
