Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 366 days ago
9 / 2 / 25
K / D / A
77.3%
Kill participation
415.5
Damage / min
12,051g
421.6 gold / min
66
32 placed · 8 cleared
26
0.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatQuadrox#Jon
Malphite · Top
2 / 8 / 8
45.5% KP
15,986
16.4% share
10,750g
169 CS · 5.9/m
H u b r i s#00000
Xin Zhao · Jungle
5 / 12 / 7
54.5% KP
18,473
18.9% share
11,350g
170 CS · 5.9/m
Alex Mercer#1v9
Vladimir · Mid
5 / 7 / 5
45.5% KP
27,792
28.4% share
11,159g
211 CS · 7.4/m
Nevir#pump
Kai'Sa · ADC
9 / 8 / 6
68.2% KP
28,218
28.9% share
13,984g
215 CS · 7.5/m
ash of war#ASH
Soraka · Support
1 / 9 / 17
81.8% KP
7,303
7.5% share
7,582g
19 CS · 0.7/m
Red side
VictorySA BEN DOPA#21gr
Mordekaiser · Top
12 / 5 / 13
56.8% KP
43,247
30.1% share
16,727g
224 CS · 7.8/m
Uira#222
Qiyana · Jungle
6 / 6 / 15
47.7% KP
27,301
19% share
13,140g
234 CS · 8.2/m
mid failure#2049
Akali · Mid
11 / 3 / 13
54.5% KP
33,777
23.5% share
13,534g
203 CS · 7.1/m
BİZDE DERİNİZ#6444
Jinx · ADC
6 / 6 / 17
52.3% KP
27,476
19.1% share
12,620g
206 CS · 7.2/m
mxch1n3#1790
Janna · Support
9 / 2 / 25
77.3% KP
11,877
8.3% share
12,051g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
