Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 365 days ago
5 / 7 / 33
K / D / A
82.6%
Kill participation
303.2
Damage / min
11,493g
353.4 gold / min
84
32 placed · 8 cleared
28
0.9 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywinchester baby#Phonk
Malphite · Top
4 / 8 / 15
41.3% KP
26,613
20% share
11,228g
176 CS · 5.4/m
SEÇİLMİŞ KİŞİ#12345
Master Yi · Jungle
11 / 5 / 16
58.7% KP
28,467
21.4% share
16,571g
248 CS · 7.6/m
praisethelord#fffff
Ekko · Mid
14 / 4 / 8
47.8% KP
28,369
21.3% share
15,474g
255 CS · 7.8/m
lisemi bitirdim#buge
Aphelios · ADC
12 / 7 / 16
60.9% KP
39,823
29.9% share
15,522g
209 CS · 6.4/m
mxch1n3#1790
Janna · Support
5 / 7 / 33
82.6% KP
9,859
7.4% share
11,493g
28 CS · 0.9/m
Red side
DefeatSkilAtcı#100
K'Sante · Top
6 / 8 / 11
56.7% KP
28,526
23.6% share
12,525g
183 CS · 5.6/m
Laurentia#444
Diana · Jungle
11 / 6 / 10
70% KP
32,566
27% share
17,872g
272 CS · 8.4/m
Siyah Kırmızı#4124
Qiyana · Mid
3 / 10 / 6
30% KP
23,385
19.4% share
12,324g
223 CS · 6.9/m
merter#999
Kai'Sa · ADC
9 / 12 / 5
46.7% KP
26,601
22% share
15,489g
231 CS · 7.1/m
YAKIŞIKLI CENGO#007
Nautilus · Support
1 / 10 / 18
63.3% KP
9,664
8% share
8,390g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
