Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Defeat
Ranked Solo/Duo · 359 days ago
4 / 6 / 16
K / D / A
69%
Kill participation
377.1
Damage / min
9,419g
332.6 gold / min
62
34 placed · 4 cleared
35
1.2 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatŞirket Çalışanı#Seven
Vladimir · Top
3 / 6 / 3
20.7% KP
13,568
15% share
11,533g
190 CS · 6.7/m
KyriaHames#411
Hecarim · Jungle
6 / 7 / 6
41.4% KP
19,247
21.3% share
11,767g
220 CS · 7.8/m
GodLikeFriqher#grind
Diana · Mid
6 / 11 / 3
31% KP
16,201
18% share
11,206g
172 CS · 6.1/m
ASLANKRAL#x0x
Ashe · ADC
10 / 13 / 6
55.2% KP
30,522
33.8% share
11,971g
146 CS · 5.2/m
mxch1n3#1790
Janna · Support
4 / 6 / 16
69% KP
10,678
11.8% share
9,419g
35 CS · 1.2/m
Red side
VictoryDikDuranPisVuran#3733
Viktor · Top
4 / 5 / 8
27.9% KP
30,026
22.7% share
12,592g
266 CS · 9.4/m
SEÇİLMİŞ KİŞİ#12345
Viego · Jungle
10 / 4 / 14
55.8% KP
28,602
21.6% share
14,222g
210 CS · 7.4/m
nightcore#clshr
Naafiri · Mid
14 / 4 / 6
46.5% KP
27,311
20.7% share
15,735g
193 CS · 6.8/m
Istag#88888
Ezreal · ADC
12 / 7 / 15
62.8% KP
34,877
26.4% share
13,769g
174 CS · 6.1/m
Awaken#rxn
Thresh · Support
3 / 10 / 26
67.4% KP
11,348
8.6% share
9,205g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
