Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Janna
Victory
Ranked Solo/Duo · 357 days ago
0 / 3 / 16
K / D / A
59.3%
Kill participation
173.7
Damage / min
9,074g
301.1 gold / min
71
33 placed · 7 cleared
15
0.5 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLignaeuss#1881
Aatrox · Top
5 / 3 / 2
33.3% KP
16,713
22.5% share
13,115g
270 CS · 9/m
Davulcu GG#TR1
Lee Sin · Jungle
4 / 6 / 8
57.1% KP
9,959
13.4% share
11,251g
188 CS · 6.2/m
selfdestroyer#0000
Diana · Mid
1 / 8 / 5
28.6% KP
10,625
14.3% share
10,016g
194 CS · 6.4/m
rat#test1
Jinx · ADC
11 / 8 / 3
66.7% KP
31,306
42.2% share
15,163g
266 CS · 8.8/m
Reaper s Soul#RSoul
Milio · Support
0 / 2 / 16
76.2% KP
5,637
7.6% share
7,591g
30 CS · 1/m
Red side
Victorygününmali#3169
Jax · Top
2 / 4 / 4
22.2% KP
13,655
14.3% share
12,770g
226 CS · 7.5/m
Vizyoner#4335
Kindred · Jungle
6 / 5 / 5
40.7% KP
14,685
15.4% share
14,086g
256 CS · 8.5/m
s3nz4L1ms1nH3yxD#phub1
LeBlanc · Mid
15 / 2 / 7
81.5% KP
36,384
38.1% share
14,261g
185 CS · 6.1/m
CA SA NO BA#TR1
Caitlyn · ADC
4 / 7 / 7
40.7% KP
25,530
26.7% share
12,485g
219 CS · 7.3/m
mxch1n3#1790
Janna · Support
0 / 3 / 16
59.3% KP
5,235
5.5% share
9,074g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
