Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 351 days ago
6 / 4 / 17
K / D / A
57.5%
Kill participation
807.2
Damage / min
12,756g
463 gold / min
10
10 placed · 1 cleared
191
6.9 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmiddle anxiety#EU1
Jayce · Top
2 / 12 / 4
27.3% KP
20,592
24.4% share
10,899g
188 CS · 6.8/m
Twitchtv L9Aral#2005z
Rengar · Jungle
7 / 5 / 7
63.6% KP
18,579
22% share
12,470g
231 CS · 8.4/m
Twtv PyrisTTT#123
Sylas · Mid
3 / 7 / 3
27.3% KP
15,795
18.7% share
9,230g
174 CS · 6.3/m
uzak dur#lllll
Vayne · ADC
7 / 9 / 3
45.5% KP
19,442
23% share
12,818g
198 CS · 7.2/m
Aqua#lumi
Seraphine · Support
3 / 7 / 7
45.5% KP
10,092
11.9% share
7,576g
40 CS · 1.5/m
Red side
VictoryLignaeuss#1881
Aatrox · Top
4 / 3 / 7
27.5% KP
15,962
14.5% share
12,551g
212 CS · 7.7/m
trollu bıraktım#zrgnn
Briar · Jungle
18 / 3 / 10
70% KP
31,683
28.8% share
16,560g
165 CS · 6/m
mxch1n3#1790
Syndra · Mid
6 / 4 / 17
57.5% KP
22,238
20.2% share
12,756g
191 CS · 6.9/m
KASAP CEMAL#PAŞAM
Ezreal · ADC
10 / 6 / 12
55% KP
28,276
25.7% share
13,920g
176 CS · 6.4/m
Aushlia#OZN
Thresh · Support
2 / 6 / 21
57.5% KP
11,667
10.6% share
8,675g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
