Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nami
Victory
Ranked Solo/Duo · 346 days ago
2 / 3 / 24
K / D / A
81.3%
Kill participation
336.2
Damage / min
9,766g
367.4 gold / min
64
28 placed · 8 cleared
29
1.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWistaria#1107
Tryndamere · Top
0 / 6 / 1
10% KP
9,193
12.4% share
8,555g
210 CS · 7.9/m
LancedaN#LCG
Karthus · Jungle
2 / 9 / 4
60% KP
26,147
35.2% share
9,960g
176 CS · 6.6/m
Avalanche#TRdog
Azir · Mid
4 / 3 / 1
50% KP
21,857
29.4% share
12,120g
275 CS · 10.3/m
Miyuna#sago
Draven · ADC
3 / 6 / 1
40% KP
13,582
18.3% share
10,080g
176 CS · 6.6/m
hunting season#333
Soraka · Support
1 / 8 / 5
60% KP
3,458
4.7% share
6,041g
23 CS · 0.9/m
Red side
VictoryKlaus Mikaelson#melez
Darius · Top
7 / 2 / 1
25% KP
12,079
14.8% share
11,204g
223 CS · 8.4/m
Kaiba#God
Hecarim · Jungle
8 / 1 / 10
56.3% KP
15,096
18.4% share
12,864g
223 CS · 8.4/m
qRowlie#TR1
Ryze · Mid
1 / 3 / 4
15.6% KP
11,715
14.3% share
10,794g
231 CS · 8.7/m
heavenly#정현우
Lucian · ADC
14 / 1 / 11
78.1% KP
34,015
41.6% share
15,712g
248 CS · 9.3/m
mxch1n3#1790
Nami · Support
2 / 3 / 24
81.3% KP
8,936
10.9% share
9,766g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
