Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 331 days ago
15 / 3 / 10
K / D / A
65.8%
Kill participation
1,385.2
Damage / min
16,982g
593.4 gold / min
26
2 placed · 6 cleared
234
8.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBALTAMI TUT#3131
Garen · Top
3 / 7 / 4
18.4% KP
13,073
11.2% share
8,749g
138 CS · 4.8/m
mxch1n3#1790
Graves · Jungle
15 / 3 / 10
65.8% KP
39,640
33.9% share
16,982g
234 CS · 8.2/m
let me handle#8390
Xerath · Mid
4 / 8 / 6
26.3% KP
22,204
19% share
10,706g
213 CS · 7.4/m
1586#sanbo
Yunara · ADC
15 / 6 / 9
63.2% KP
33,549
28.7% share
15,561g
184 CS · 6.4/m
sweet relief#bae
Karma · Support
1 / 5 / 17
47.4% KP
8,529
7.3% share
8,673g
38 CS · 1.3/m
Red side
DefeatKANARA#444
Camille · Top
6 / 4 / 7
44.8% KP
26,103
27.9% share
13,725g
232 CS · 8.1/m
FreshKiller#GOD
Sylas · Jungle
15 / 6 / 1
55.2% KP
31,546
33.7% share
15,096g
193 CS · 6.7/m
dueno#sxru
Diana · Mid
5 / 8 / 3
27.6% KP
16,480
17.6% share
11,654g
208 CS · 7.3/m
Pompacı Ediz#Ediz
Miss Fortune · ADC
1 / 11 / 10
37.9% KP
13,587
14.5% share
9,508g
168 CS · 5.9/m
Lulugs#5601
Rakan · Support
2 / 9 / 10
41.4% KP
5,969
6.4% share
7,356g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
