Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 331 days ago
8 / 3 / 11
K / D / A
59.4%
Kill participation
914.1
Damage / min
13,411g
480.7 gold / min
16
2 placed · 4 cleared
210
7.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBeNTeK#YaTo
Sion · Top
4 / 8 / 9
54.2% KP
27,291
30.9% share
10,411g
178 CS · 6.4/m
dueno#sxru
Nidalee · Jungle
11 / 6 / 2
54.2% KP
25,880
29.3% share
13,610g
160 CS · 5.7/m
AYES Mates#TR1
Twisted Fate · Mid
3 / 7 / 2
20.8% KP
12,555
14.2% share
9,162g
152 CS · 5.4/m
zwenix즈웨#sae
Lucian · ADC
4 / 5 / 5
37.5% KP
14,517
16.5% share
11,104g
222 CS · 8/m
Reaper s Soul#RSoul
Braum · Support
2 / 6 / 10
50% KP
7,947
9% share
8,329g
24 CS · 0.9/m
Red side
VictoryGLOXINIA SAMA#242
Vladimir · Top
2 / 6 / 15
53.1% KP
30,121
23.7% share
10,418g
177 CS · 6.3/m
mxch1n3#1790
Graves · Jungle
8 / 3 / 11
59.4% KP
25,503
20.1% share
13,411g
210 CS · 7.5/m
Vayne go prr#TR1
Ahri · Mid
8 / 2 / 11
59.4% KP
25,655
20.2% share
12,469g
196 CS · 7/m
Dukkha#999
Caitlyn · ADC
13 / 7 / 10
71.9% KP
37,571
29.6% share
15,826g
218 CS · 7.8/m
i fall to pieces#chrry
Karma · Support
1 / 6 / 21
68.8% KP
8,061
6.4% share
9,194g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
