Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 315 days ago
2 / 7 / 12
K / D / A
100%
Kill participation
399.9
Damage / min
8,870g
279.2 gold / min
70
33 placed · 6 cleared
42
1.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatforgotten#bleed
Ornn · Top
0 / 7 / 9
64.3% KP
15,881
13.9% share
10,580g
245 CS · 7.7/m
kick tireurennu#13xu
Kindred · Jungle
3 / 12 / 8
78.6% KP
21,540
18.8% share
10,949g
162 CS · 5.1/m
sharingan eyez#333
Azir · Mid
1 / 9 / 4
35.7% KP
20,531
17.9% share
10,063g
232 CS · 7.3/m
AmeIia#TR1
Swain · ADC
8 / 8 / 3
78.6% KP
43,832
38.3% share
14,652g
230 CS · 7.2/m
mxch1n3#1790
Karma · Support
2 / 7 / 12
100% KP
12,702
11.1% share
8,870g
42 CS · 1.3/m
Red side
Victorycasual#ties
Shen · Top
9 / 1 / 16
58.1% KP
27,574
18.9% share
14,297g
187 CS · 5.9/m
sonsahabe3169#teala
Udyr · Jungle
5 / 3 / 13
41.9% KP
29,396
20.2% share
14,350g
259 CS · 8.2/m
uA VictorOsimhen#GS1
Sylas · Mid
15 / 4 / 10
58.1% KP
42,607
29.3% share
15,162g
188 CS · 5.9/m
Killstation#殺戮站
Yasuo · ADC
11 / 2 / 11
51.2% KP
35,152
24.1% share
15,458g
230 CS · 7.2/m
Rakan God#Rakan
Rakan · Support
3 / 4 / 25
65.1% KP
10,852
7.5% share
10,354g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
