Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 310 days ago
10 / 4 / 13
K / D / A
63.9%
Kill participation
1,521.2
Damage / min
14,461g
504.5 gold / min
12
9 placed · 2 cleared
231
8.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXDXDXDXDXDXDDXDX#XDXDD
Garen · Top
5 / 1 / 7
33.3% KP
20,945
16.8% share
13,304g
224 CS · 7.8/m
violent vira#0101
Jarvan IV · Jungle
17 / 4 / 14
86.1% KP
30,730
24.7% share
15,340g
205 CS · 7.2/m
cyklps#TR1
Galio · Mid
2 / 3 / 19
58.3% KP
19,908
16% share
10,773g
165 CS · 5.8/m
mxch1n3#1790
Kai'Sa · ADC
10 / 4 / 13
63.9% KP
43,608
35.1% share
14,461g
231 CS · 8.1/m
esporcuolamadım#jgkng
Janna · Support
2 / 1 / 32
94.4% KP
9,126
7.3% share
9,446g
16 CS · 0.6/m
Red side
Defeatmaxesz#1st
Dr. Mundo · Top
0 / 4 / 4
30.8% KP
20,522
21.7% share
8,071g
180 CS · 6.3/m
luciddrxam#xxxx
Ekko · Jungle
5 / 5 / 3
61.5% KP
16,704
17.7% share
12,047g
187 CS · 6.5/m
300 bpm#clx17
Akshan · Mid
8 / 9 / 4
92.3% KP
25,795
27.3% share
12,851g
191 CS · 6.7/m
K1NG DOĞUKAN#TR1
Lucian · ADC
0 / 9 / 7
53.8% KP
23,797
25.2% share
8,793g
168 CS · 5.9/m
valeria#baby
Nami · Support
0 / 9 / 8
61.5% KP
7,540
8% share
6,168g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
