Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 310 days ago
4 / 11 / 4
K / D / A
61.5%
Kill participation
805
Damage / min
10,390g
410.9 gold / min
17
7 placed · 5 cleared
205
8.1 CS / min
Objective control
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMEĞZAME#TR1
K'Sante · Top
5 / 5 / 21
54.2% KP
21,374
21.4% share
11,781g
142 CS · 5.6/m
luciddrxam#xxxx
Ekko · Jungle
12 / 2 / 18
62.5% KP
28,165
28.3% share
13,495g
195 CS · 7.7/m
300 bpm#clx17
Akshan · Mid
20 / 0 / 13
68.8% KP
25,495
25.6% share
15,433g
206 CS · 8.1/m
ishouda#4951
Lucian · ADC
8 / 4 / 14
45.8% KP
16,108
16.2% share
10,997g
161 CS · 6.4/m
Gesshoku#tsukı
Nami · Support
3 / 2 / 36
81.3% KP
8,531
8.6% share
8,910g
24 CS · 0.9/m
Red side
DefeatAMCKLASMA#FFver
Yone · Top
2 / 10 / 2
30.8% KP
21,355
29.6% share
9,517g
200 CS · 7.9/m
you will notice#want
Malphite · Jungle
2 / 8 / 4
46.2% KP
10,447
14.5% share
7,749g
129 CS · 5.1/m
nicotine rush#333
Yasuo · Mid
5 / 8 / 4
69.2% KP
13,921
19.3% share
9,839g
174 CS · 6.9/m
mxch1n3#1790
Jinx · ADC
4 / 11 / 4
61.5% KP
20,353
28.2% share
10,390g
205 CS · 8.1/m
cherry#eylul
Lulu · Support
0 / 11 / 7
53.8% KP
6,107
8.5% share
5,538g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
