Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 163 days ago
14 / 8 / 13
K / D / A
51.9%
Kill participation
1,703.8
Damage / min
23,600g
530.9 gold / min
26
14 placed · 3 cleared
378
8.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOtistikShaco82#1544
Vayne · Top
5 / 11 / 2
13.5% KP
36,290
14.7% share
18,447g
330 CS · 7.4/m
JeweLB#TR1
Ambessa · Jungle
11 / 12 / 10
40.4% KP
44,969
18.3% share
18,239g
274 CS · 6.2/m
bacinazıpladım23#022
Twitch · Mid
21 / 6 / 5
50% KP
71,295
28.9% share
22,155g
281 CS · 6.3/m
mxch1n3#1790
Lucian · ADC
14 / 8 / 13
51.9% KP
75,733
30.7% share
23,600g
378 CS · 8.5/m
Waltęr Whitęę#BRB
Nami · Support
1 / 13 / 26
51.9% KP
18,057
7.3% share
12,627g
48 CS · 1.1/m
Red side
DefeatSAMİ BARIŞ#TR1
Cho'Gath · Top
28 / 5 / 6
68% KP
67,079
30.8% share
26,052g
336 CS · 7.6/m
Mihrez El Ahmer#43789
Sylas · Jungle
0 / 12 / 9
18% KP
18,029
8.3% share
14,676g
254 CS · 5.7/m
balık nemo#TR1
Xerath · Mid
14 / 9 / 9
46% KP
76,254
35% share
18,333g
302 CS · 6.8/m
Peder Diyeceksin#1412
Ezreal · ADC
6 / 12 / 5
22% KP
33,927
15.6% share
18,895g
312 CS · 7/m
MEDARDA#1923
Brand · Support
2 / 14 / 13
30% KP
22,849
10.5% share
12,127g
46 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
