Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 163 days ago
10 / 10 / 5
K / D / A
48.4%
Kill participation
767.1
Damage / min
16,396g
568 gold / min
30
9 placed · 6 cleared
228
7.9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEFESTONEV2#3131
Irelia · Top
6 / 12 / 3
29% KP
17,814
16.7% share
11,127g
206 CS · 7.1/m
Lord#High
Jarvan IV · Jungle
7 / 11 / 14
67.7% KP
19,929
18.7% share
12,859g
173 CS · 6/m
MemoryCard#TR1
Xerath · Mid
6 / 4 / 10
51.6% KP
39,085
36.6% share
13,029g
211 CS · 7.3/m
mxch1n3#1790
Kalista · ADC
10 / 10 / 5
48.4% KP
22,144
20.7% share
16,396g
228 CS · 7.9/m
wonderkid#RELL
Leona · Support
2 / 11 / 12
45.2% KP
7,839
7.3% share
8,519g
23 CS · 0.8/m
Red side
VictoryT3K7H4CKD3D1#666
Kennen · Top
5 / 6 / 11
33.3% KP
17,275
14.7% share
12,368g
220 CS · 7.6/m
Bj Throx1#TR1
Master Yi · Jungle
21 / 7 / 10
64.6% KP
40,832
34.8% share
18,421g
236 CS · 8.2/m
Challenger Stuck#31313
Syndra · Mid
6 / 6 / 13
39.6% KP
18,326
15.6% share
11,154g
206 CS · 7.1/m
arvwiffh#whv
Mel · ADC
13 / 6 / 11
50% KP
28,102
24% share
14,358g
189 CS · 6.5/m
CT Siparus TNT#TR1
Seraphine · Support
3 / 6 / 28
64.6% KP
12,736
10.9% share
10,237g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
