Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Solo/Duo · 163 days ago
7 / 6 / 4
K / D / A
30.6%
Kill participation
1,030.6
Damage / min
17,865g
511.9 gold / min
17
12 placed · 2 cleared
285
8.2 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
2
Dragons
3
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryValar Dohaeris#tr123
Malzahar · Top
1 / 9 / 12
28.3% KP
23,474
17.5% share
13,386g
320 CS · 9.2/m
Aşiret Ağası#063
Viego · Jungle
18 / 4 / 3
45.7% KP
27,715
20.7% share
19,021g
225 CS · 6.4/m
The GuSt#TR1
Nunu & Willump · Mid
9 / 10 / 18
58.7% KP
25,957
19.4% share
12,563g
133 CS · 3.8/m
bmw enjoyer#1903
Lucian · ADC
18 / 7 / 8
56.5% KP
44,871
33.5% share
20,724g
285 CS · 8.2/m
asphyxia#fade
Braum · Support
0 / 6 / 31
67.4% KP
11,780
8.8% share
10,407g
38 CS · 1.1/m
Red side
DefeatSpin To Win#QGS
Garen · Top
12 / 10 / 5
47.2% KP
39,059
24.4% share
19,343g
292 CS · 8.4/m
HİLTİ#1414
Kha'Zix · Jungle
8 / 9 / 12
55.6% KP
32,533
20.3% share
16,889g
216 CS · 6.2/m
Edalyn#cute
Xerath · Mid
9 / 10 / 13
61.1% KP
39,617
24.7% share
14,022g
189 CS · 5.4/m
mxch1n3#1790
Ezreal · ADC
7 / 6 / 4
30.6% KP
35,967
22.5% share
17,865g
285 CS · 8.2/m
Rawe#1808
Nami · Support
0 / 11 / 18
50% KP
12,998
8.1% share
9,903g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
