Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 162 days ago
22 / 9 / 8
K / D / A
53.6%
Kill participation
2,033.6
Damage / min
23,375g
710.8 gold / min
38
10 placed · 7 cleared
303
9.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNaturelPower1#TR1
Renekton · Top
2 / 12 / 8
24.4% KP
32,578
18.2% share
11,951g
204 CS · 6.2/m
PennyLane#2015
Kindred · Jungle
16 / 7 / 10
63.4% KP
65,098
36.3% share
19,323g
257 CS · 7.8/m
DAGI STYLE#TR1
Ahri · Mid
2 / 15 / 9
26.8% KP
25,620
14.3% share
11,550g
199 CS · 6.1/m
tt kvkainenjoyer#kvk
Katarina · ADC
14 / 11 / 8
53.7% KP
43,946
24.5% share
18,160g
201 CS · 6.1/m
WhyHit#KDB
Pyke · Support
7 / 11 / 12
46.3% KP
12,154
6.8% share
11,533g
22 CS · 0.7/m
Red side
Victoryyusei#eda
Dr. Mundo · Top
6 / 9 / 12
32.1% KP
37,790
21.3% share
12,999g
190 CS · 5.8/m
Need Goth Gf#Doll
Ambessa · Jungle
9 / 9 / 8
30.4% KP
19,555
11% share
13,722g
221 CS · 6.7/m
s3nz4L1ms1nH3yxD#phub1
LeBlanc · Mid
18 / 7 / 8
46.4% KP
38,660
21.8% share
14,786g
176 CS · 5.4/m
mxch1n3#1790
Lucian · ADC
22 / 9 / 8
53.6% KP
66,872
37.7% share
23,375g
303 CS · 9.2/m
herasuuu#TR1
Yuumi · Support
1 / 7 / 30
55.4% KP
14,428
8.1% share
11,552g
7 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
