Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Defeat
Ranked Solo/Duo · 162 days ago
10 / 11 / 10
K / D / A
45.5%
Kill participation
932.5
Damage / min
17,335g
488.8 gold / min
27
10 placed · 9 cleared
272
7.7 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatiyiyim anne#ーーーーー
Varus · Top
10 / 10 / 9
43.2% KP
35,163
21.3% share
16,294g
259 CS · 7.3/m
arsenic#TR0
Shyvana · Jungle
11 / 10 / 15
59.1% KP
49,643
30% share
17,229g
227 CS · 6.4/m
xyrus#999
Ahri · Mid
11 / 9 / 14
56.8% KP
40,229
24.3% share
14,964g
214 CS · 6/m
mxch1n3#1790
Caitlyn · ADC
10 / 11 / 10
45.5% KP
33,071
20% share
17,335g
272 CS · 7.7/m
Wetzy#3158
Karma · Support
2 / 8 / 26
63.6% KP
7,300
4.4% share
10,579g
29 CS · 0.8/m
Red side
VictoryLarissa#1635
Olaf · Top
9 / 9 / 8
35.4% KP
36,878
19.9% share
16,754g
296 CS · 8.3/m
lacyselle#moon
Lee Sin · Jungle
19 / 7 / 11
62.5% KP
42,852
23.2% share
18,447g
213 CS · 6/m
Pompaci Zed#123
Zed · Mid
12 / 5 / 13
52.1% KP
50,083
27.1% share
19,919g
244 CS · 6.9/m
kino der toten#969
Smolder · ADC
8 / 7 / 13
43.8% KP
40,649
22% share
19,246g
327 CS · 9.2/m
zeitnotprime#7149
Blitzcrank · Support
0 / 16 / 24
50% KP
14,460
7.8% share
10,315g
18 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
