Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 162 days ago
9 / 11 / 0
K / D / A
40.9%
Kill participation
1,012.2
Damage / min
12,991g
469.6 gold / min
18
9 placed · 2 cleared
211
7.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatilariçe#777
Mordekaiser · Top
1 / 11 / 1
9.1% KP
11,740
13.3% share
7,879g
154 CS · 5.6/m
kira#TR45
Master Yi · Jungle
2 / 7 / 1
13.6% KP
11,239
12.7% share
10,186g
201 CS · 7.3/m
BEN YETİMİM#YETİM
Zed · Mid
10 / 8 / 0
45.5% KP
30,116
34% share
12,738g
189 CS · 6.8/m
mxch1n3#1790
Lucian · ADC
9 / 11 / 0
40.9% KP
28,004
31.6% share
12,991g
211 CS · 7.6/m
wonderkid#RELL
Yuumi · Support
0 / 6 / 9
40.9% KP
7,487
8.5% share
7,185g
6 CS · 0.2/m
Red side
VictoryCaerim#3274
Tryndamere · Top
21 / 3 / 5
60.5% KP
44,269
36.6% share
19,071g
261 CS · 9.4/m
Verso#TR77
Nunu & Willump · Jungle
7 / 5 / 12
44.2% KP
20,944
17.3% share
13,486g
199 CS · 7.2/m
MIDMIDMIDMID#2049
Viktor · Mid
6 / 5 / 6
27.9% KP
35,006
29% share
12,270g
247 CS · 8.9/m
MANIC EPISODE XD#NULL
Twitch · ADC
6 / 6 / 4
23.3% KP
12,152
10.1% share
11,252g
164 CS · 5.9/m
Anarchy#1327
Karma · Support
3 / 4 / 15
41.9% KP
8,444
7% share
8,734g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
