Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Victory
Ranked Solo/Duo · 162 days ago
12 / 6 / 8
K / D / A
52.6%
Kill participation
1,156.7
Damage / min
21,708g
646.4 gold / min
24
12 placed · 6 cleared
324
9.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShowMeYourSkills#TR1
Kennen · Top
11 / 5 / 4
34.9% KP
41,418
31.1% share
14,512g
242 CS · 7.2/m
Kabesi#Kick
Kayn · Jungle
7 / 7 / 4
25.6% KP
19,790
14.9% share
15,433g
310 CS · 9.2/m
s8 chall#ego
Katarina · Mid
17 / 13 / 5
51.2% KP
44,016
33.1% share
16,015g
192 CS · 5.7/m
LÆÆÆJ#TR1
Caitlyn · ADC
7 / 7 / 6
30.2% KP
21,750
16.4% share
15,304g
246 CS · 7.3/m
thresh gap#TR1
Thresh · Support
1 / 6 / 13
32.6% KP
6,037
4.5% share
9,073g
57 CS · 1.7/m
Red side
VictoryMagnose#7577
Teemo · Top
4 / 12 / 7
28.9% KP
37,120
26.6% share
12,090g
210 CS · 6.3/m
NafiAna#main
Briar · Jungle
17 / 4 / 6
60.5% KP
36,551
26.2% share
20,616g
215 CS · 6.4/m
youchosetodiexd#TR1
Veigar · Mid
4 / 14 / 8
31.6% KP
15,964
11.4% share
12,292g
190 CS · 5.7/m
mxch1n3#1790
Lucian · ADC
12 / 6 / 8
52.6% KP
38,846
27.8% share
21,708g
324 CS · 9.6/m
Aristos Achaion#İTÜ
Nami · Support
1 / 7 / 16
44.7% KP
11,155
8% share
9,881g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
