Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 161 days ago
3 / 11 / 12
K / D / A
65.2%
Kill participation
552.1
Damage / min
12,102g
475.2 gold / min
14
8 placed · 1 cleared
224
8.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyasuooooooooo#TR1
Rumble · Top
13 / 5 / 3
35.6% KP
27,152
24% share
13,738g
188 CS · 7.4/m
emre#kisa
Master Yi · Jungle
9 / 4 / 7
35.6% KP
15,991
14.1% share
12,581g
198 CS · 7.8/m
Maiev Shadowsong#mmmmm
Smolder · Mid
11 / 4 / 6
37.8% KP
35,827
31.7% share
14,054g
261 CS · 10.2/m
Tug Comeback Acc#TCA
Caitlyn · ADC
10 / 5 / 6
35.6% KP
22,405
19.8% share
13,772g
207 CS · 8.1/m
Islak Pasifizm#TR1
Seraphine · Support
2 / 5 / 19
46.7% KP
11,786
10.4% share
9,113g
28 CS · 1.1/m
Red side
Defeatarunya manyagı#5v5
Lissandra · Top
2 / 10 / 5
30.4% KP
9,661
13.7% share
7,929g
122 CS · 4.8/m
jjeiz#nil
Viego · Jungle
15 / 5 / 4
82.6% KP
25,629
36.3% share
14,736g
168 CS · 6.6/m
Kaladin#136
Kayle · Mid
3 / 11 / 8
47.8% KP
13,399
19% share
10,915g
193 CS · 7.6/m
mxch1n3#1790
Jinx · ADC
3 / 11 / 12
65.2% KP
14,059
19.9% share
12,102g
224 CS · 8.8/m
Vet Lieutenant#TEKİN
Nautilus · Support
0 / 8 / 11
47.8% KP
7,808
11.1% share
6,630g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
