Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vayne
Victory
Ranked Solo/Duo · 161 days ago
22 / 5 / 9
K / D / A
72.1%
Kill participation
1,819.9
Damage / min
21,368g
739.4 gold / min
26
10 placed · 3 cleared
278
9.6 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSolopsist#TR2
Malphite · Top
3 / 5 / 9
36.4% KP
18,973
17.6% share
10,484g
214 CS · 7.4/m
GreifiGrishnackh#000
Hecarim · Jungle
8 / 6 / 9
51.5% KP
25,666
23.9% share
14,154g
211 CS · 7.3/m
toji#yuute
Akali · Mid
6 / 8 / 5
33.3% KP
17,418
16.2% share
11,912g
221 CS · 7.6/m
Tebufes#TR1
Kalista · ADC
10 / 14 / 8
54.5% KP
24,019
22.3% share
14,647g
160 CS · 5.5/m
Hati#Odin
Pantheon · Support
6 / 10 / 7
39.4% KP
21,490
20% share
10,495g
81 CS · 2.8/m
Red side
VictoryKayle West#TR2
Olaf · Top
2 / 11 / 5
16.3% KP
14,495
11.5% share
8,826g
157 CS · 5.4/m
AİLEİÇİŞİDDET74#1884
Shaco · Jungle
6 / 7 / 9
34.9% KP
23,957
19% share
14,029g
223 CS · 7.7/m
saplargeçer31#31311
Katarina · Mid
11 / 3 / 2
30.2% KP
23,520
18.6% share
13,252g
216 CS · 7.5/m
mxch1n3#1790
Vayne · ADC
22 / 5 / 9
72.1% KP
52,596
41.6% share
21,368g
278 CS · 9.6/m
bonobo#741
Lulu · Support
2 / 7 / 29
72.1% KP
11,788
9.3% share
11,255g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
