Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 161 days ago
5 / 1 / 11
K / D / A
55.2%
Kill participation
919
Damage / min
14,753g
586.6 gold / min
21
8 placed · 6 cleared
257
10.2 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSKY IS THE LIMIT#TR77
Renekton · Top
4 / 5 / 2
46.2% KP
15,395
23.4% share
9,936g
191 CS · 7.6/m
Hold The Mid#3113
Shyvana · Jungle
3 / 8 / 3
46.2% KP
10,717
16.3% share
9,147g
166 CS · 6.6/m
FENZZZZZZZZZZZZZ#MAツD
Kassadin · Mid
4 / 5 / 4
61.5% KP
20,773
31.6% share
8,810g
168 CS · 6.7/m
dc gg outplay#xxxx
Syndra · ADC
1 / 6 / 0
7.7% KP
14,196
21.6% share
8,794g
203 CS · 8.1/m
C9 Moee#TR1
Nami · Support
1 / 5 / 4
38.5% KP
4,688
7.1% share
7,084g
33 CS · 1.3/m
Red side
VictoryinSané#TR99
Gnar · Top
4 / 5 / 4
27.6% KP
20,416
20.5% share
11,482g
220 CS · 8.7/m
xlkatasmurf#156
Naafiri · Jungle
15 / 2 / 3
62.1% KP
28,207
28.4% share
14,986g
221 CS · 8.8/m
800K TNR#5234
Anivia · Mid
4 / 3 / 7
37.9% KP
22,048
22.2% share
10,942g
198 CS · 7.9/m
mxch1n3#1790
Jinx · ADC
5 / 1 / 11
55.2% KP
23,114
23.3% share
14,753g
257 CS · 10.2/m
LETHELLANGEL#十十十
Lulu · Support
1 / 2 / 16
58.6% KP
5,587
5.6% share
8,211g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
