Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Evelynn
Victory
Ranked Solo/Duo · 161 days ago
13 / 5 / 8
K / D / A
47.7%
Kill participation
1,109
Damage / min
14,743g
509 gold / min
21
6 placed · 2 cleared
221
7.6 CS / min
Objective control
2
Dragons
0
Baron
12
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShowMeYourSkills#TR1
Kennen · Top
4 / 4 / 18
50% KP
33,833
18.9% share
11,787g
185 CS · 6.4/m
mxch1n3#1790
Evelynn · Jungle
13 / 5 / 8
47.7% KP
32,124
18% share
14,743g
221 CS · 7.6/m
dengimdeğilsin#FEED
Zed · Mid
9 / 4 / 7
36.4% KP
38,671
21.6% share
15,722g
236 CS · 8.1/m
Darkshines#11111
Ezreal · ADC
15 / 3 / 14
65.9% KP
56,156
31.4% share
18,956g
270 CS · 9.3/m
POLİTİK KAOS#TR1
Bard · Support
3 / 3 / 25
63.6% KP
18,102
10.1% share
10,213g
19 CS · 0.7/m
Red side
Defeat40FPSGANG#000
Dr. Mundo · Top
2 / 7 / 3
26.3% KP
15,794
16.7% share
9,607g
180 CS · 6.2/m
Sleeping Number#Eight
Kha'Zix · Jungle
9 / 9 / 2
57.9% KP
30,396
32.2% share
13,832g
152 CS · 5.2/m
WladekSzPilman#3060
Yasuo · Mid
5 / 9 / 0
26.3% KP
21,444
22.7% share
12,294g
271 CS · 9.4/m
Ne Obliviscaris#00001
Smolder · ADC
3 / 8 / 3
31.6% KP
20,458
21.7% share
12,673g
234 CS · 8.1/m
Jesus#G0OD
Soraka · Support
0 / 11 / 10
52.6% KP
6,377
6.8% share
7,248g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
