Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 161 days ago
12 / 4 / 19
K / D / A
67.4%
Kill participation
808.5
Damage / min
15,640g
510.8 gold / min
35
15 placed · 3 cleared
214
7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLucy Mochi#160
Cho'Gath · Top
7 / 5 / 5
36.4% KP
30,814
22.5% share
12,826g
230 CS · 7.5/m
GMO#GMO
Naafiri · Jungle
4 / 7 / 11
45.5% KP
22,095
16.2% share
13,860g
234 CS · 7.6/m
Kâsh hoon#26zz
Yone · Mid
8 / 13 / 6
42.4% KP
36,415
26.6% share
13,557g
225 CS · 7.3/m
sirtual769435914#srtl
Katarina · ADC
13 / 11 / 5
54.5% KP
37,513
27.4% share
17,329g
228 CS · 7.4/m
Bonera#3249
Thresh · Support
1 / 10 / 19
60.6% KP
9,951
7.3% share
8,857g
21 CS · 0.7/m
Red side
Victoryprololada#TR1
Ambessa · Top
3 / 6 / 12
32.6% KP
25,848
16.6% share
11,337g
195 CS · 6.4/m
mxch1n3#1790
Lee Sin · Jungle
12 / 4 / 19
67.4% KP
24,753
15.9% share
15,640g
214 CS · 7/m
Kanuny#TR1
Sylas · Mid
15 / 7 / 16
67.4% KP
45,865
29.4% share
16,561g
212 CS · 6.9/m
Zephyrus#1463
Vladimir · ADC
12 / 5 / 11
50% KP
44,868
28.8% share
16,639g
239 CS · 7.8/m
N4YN STEFAN N4YN#TR1
Nautilus · Support
4 / 11 / 21
54.3% KP
14,619
9.4% share
9,498g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
