Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 160 days ago
7 / 1 / 7
K / D / A
48.3%
Kill participation
972.1
Damage / min
16,850g
619.1 gold / min
22
10 placed · 2 cleared
320
11.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOvertaker#TR2
Darius · Top
1 / 10 / 0
11.1% KP
9,248
14.5% share
8,820g
186 CS · 6.8/m
Kod Adı 16#EmrE
Diana · Jungle
2 / 6 / 2
44.4% KP
12,343
19.4% share
10,022g
201 CS · 7.4/m
Maiev Shadowsong#mmmmm
Kai'Sa · Mid
2 / 6 / 3
55.6% KP
16,945
26.6% share
11,655g
250 CS · 9.2/m
OyuncuOynuyor44#TR1
Kog'Maw · ADC
4 / 5 / 2
66.7% KP
21,123
33.2% share
12,134g
245 CS · 9/m
Candace#505
Milio · Support
0 / 2 / 6
66.7% KP
4,011
6.3% share
6,410g
27 CS · 1/m
Red side
Victoryseares witherdar#6463
Mordekaiser · Top
8 / 2 / 6
48.3% KP
17,034
19.4% share
11,107g
184 CS · 6.8/m
Emirates#11111
Rengar · Jungle
6 / 2 / 9
51.7% KP
15,517
17.7% share
13,633g
230 CS · 8.5/m
netherrealm#969
Qiyana · Mid
8 / 2 / 6
48.3% KP
23,841
27.1% share
11,398g
176 CS · 6.5/m
mxch1n3#1790
Jinx · ADC
7 / 1 / 7
48.3% KP
26,456
30.1% share
16,850g
320 CS · 11.8/m
iLLeqaLFaTaL1Ty#TR1
Lulu · Support
0 / 2 / 16
55.2% KP
4,988
5.7% share
8,026g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
