Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 160 days ago
2 / 7 / 6
K / D / A
66.7%
Kill participation
808
Damage / min
11,477g
438.3 gold / min
19
10 placed · 1 cleared
235
9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydeğer#miydi
Sion · Top
1 / 2 / 10
34.4% KP
14,563
14.9% share
12,080g
255 CS · 9.7/m
Alpargu#TR55
Volibear · Jungle
5 / 4 / 8
40.6% KP
11,538
11.8% share
11,985g
196 CS · 7.5/m
Maiev Shadowsong#mmmmm
Aurelion Sol · Mid
15 / 1 / 10
78.1% KP
28,984
29.7% share
14,997g
248 CS · 9.5/m
iLLeqaLFaTaL1Ty#TR1
Ezreal · ADC
10 / 3 / 11
65.6% KP
31,705
32.5% share
15,072g
217 CS · 8.3/m
Dumble Gandâlf#TR1
Bard · Support
1 / 2 / 24
78.1% KP
10,716
11% share
8,775g
16 CS · 0.6/m
Red side
DefeatBellBottoms#MSK
Kayle · Top
2 / 5 / 1
25% KP
11,850
16.2% share
8,677g
205 CS · 7.8/m
155 Hüsnü Çoban#TR2
Ambessa · Jungle
5 / 6 / 2
58.3% KP
17,222
23.6% share
11,070g
187 CS · 7.1/m
Liasmos#TR1
Orianna · Mid
2 / 7 / 2
33.3% KP
14,957
20.5% share
9,143g
196 CS · 7.5/m
mxch1n3#1790
Lucian · ADC
2 / 7 / 6
66.7% KP
21,156
29% share
11,477g
235 CS · 9/m
ayrıl knk#TR1
Nami · Support
1 / 7 / 4
41.7% KP
7,833
10.7% share
6,697g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
