Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 160 days ago
22 / 6 / 11
K / D / A
86.8%
Kill participation
1,284.3
Damage / min
20,644g
562.8 gold / min
39
22 placed · 3 cleared
236
6.4 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLaw#zeld
Garen · Top
14 / 6 / 5
37.3% KP
33,281
22.1% share
17,679g
269 CS · 7.3/m
tft kira#Rip
Morgana · Jungle
14 / 6 / 18
62.7% KP
38,797
25.7% share
18,739g
237 CS · 6.5/m
Dumble Gandâlf#TR1
Ahri · Mid
11 / 6 / 13
47.1% KP
31,968
21.2% share
15,837g
255 CS · 7/m
Royalty#EBKR
Draven · ADC
6 / 12 / 14
39.2% KP
27,697
18.4% share
17,088g
241 CS · 6.6/m
CİNSEL SAPIK#MUZ
Senna · Support
6 / 8 / 23
56.9% KP
19,080
12.7% share
13,530g
42 CS · 1.1/m
Red side
Defeatbeypazarı lazım#sade
Teemo · Top
5 / 8 / 6
28.9% KP
41,587
26.3% share
15,057g
312 CS · 8.5/m
mxch1n3#1790
Lee Sin · Jungle
22 / 6 / 11
86.8% KP
47,114
29.8% share
20,644g
236 CS · 6.4/m
G1 Civciv#TR1
Lux · Mid
4 / 11 / 15
50% KP
29,599
18.7% share
12,765g
238 CS · 6.5/m
Subzerø#øne
Caitlyn · ADC
7 / 13 / 6
34.2% KP
29,265
18.5% share
17,435g
295 CS · 8/m
Arlert#xdxd
Nautilus · Support
0 / 13 / 22
57.9% KP
10,593
6.7% share
9,982g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
