Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 160 days ago
9 / 7 / 11
K / D / A
50%
Kill participation
1,203.8
Damage / min
12,957g
425.1 gold / min
26
9 placed · 3 cleared
209
6.9 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPrimeH#444
Malphite · Top
5 / 9 / 8
50% KP
19,479
16.6% share
12,050g
202 CS · 6.6/m
King Slayer#zzzzz
Kayn · Jungle
6 / 8 / 8
53.8% KP
27,054
23% share
14,115g
224 CS · 7.3/m
nikah masası#goerz
Ahri · Mid
6 / 7 / 7
50% KP
32,506
27.7% share
11,807g
249 CS · 8.2/m
boklutepe#bok12
Varus · ADC
8 / 7 / 5
50% KP
28,051
23.9% share
14,307g
223 CS · 7.3/m
WPF Zerobaca#TR1
Seraphine · Support
1 / 9 / 14
57.7% KP
10,455
8.9% share
8,383g
25 CS · 0.8/m
Red side
VictoryVlad The Impaler#1461
Malzahar · Top
8 / 7 / 8
40% KP
25,058
20.6% share
14,053g
223 CS · 7.3/m
eskideniyiydim#Serat
Wukong · Jungle
11 / 3 / 9
50% KP
28,121
23.1% share
15,700g
225 CS · 7.4/m
mxch1n3#1790
Sylas · Mid
9 / 7 / 11
50% KP
36,696
30.2% share
12,957g
209 CS · 6.9/m
hayat mağduru#xxx
Tristana · ADC
12 / 3 / 7
47.5% KP
27,552
22.7% share
17,906g
250 CS · 8.2/m
bloodhex#G984
Milio · Support
0 / 6 / 19
47.5% KP
4,102
3.4% share
9,135g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
