Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Defeat
Ranked Solo/Duo · 160 days ago
5 / 11 / 5
K / D / A
45.5%
Kill participation
635.2
Damage / min
13,398g
463.9 gold / min
17
10 placed · 2 cleared
196
6.8 CS / min
Objective control
0
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjxwwwwxxxxjjjjyy#xxjwy
Teemo · Top
5 / 5 / 3
36.4% KP
16,337
19.5% share
10,968g
214 CS · 7.4/m
Poison CIoud#TR1
Lee Sin · Jungle
6 / 8 / 5
50% KP
12,786
15.3% share
11,700g
153 CS · 5.3/m
Desperado#GOAT
Vladimir · Mid
4 / 5 / 6
45.5% KP
29,154
34.9% share
11,612g
252 CS · 8.7/m
mxch1n3#1790
Jinx · ADC
5 / 11 / 5
45.5% KP
18,347
22% share
13,398g
196 CS · 6.8/m
MAURO İCARDİ#stfu1
Lulu · Support
2 / 11 / 11
59.1% KP
6,945
8.3% share
8,198g
28 CS · 1/m
Red side
VictoryBetteRunn#9609
Rumble · Top
12 / 4 / 3
38.5% KP
25,754
22.1% share
13,358g
200 CS · 6.9/m
Kai#SLD
Ambessa · Jungle
9 / 3 / 2
28.2% KP
18,717
16.1% share
14,132g
275 CS · 9.5/m
K6205#2036
Gangplank · Mid
4 / 6 / 9
33.3% KP
22,381
19.2% share
12,906g
220 CS · 7.6/m
foxxys#asad
Lucian · ADC
12 / 6 / 11
59% KP
36,256
31.2% share
16,164g
254 CS · 8.8/m
N4YN STEFAN N4YN#TR1
Nautilus · Support
2 / 3 / 23
64.1% KP
13,209
11.4% share
9,556g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
