Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 159 days ago
11 / 1 / 7
K / D / A
56.3%
Kill participation
753.6
Damage / min
13,200g
569.8 gold / min
20
1 placed · 4 cleared
192
8.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKanderson#5467
Kayle · Top
9 / 5 / 3
37.5% KP
17,878
22.4% share
11,784g
192 CS · 8.3/m
mxch1n3#1790
Graves · Jungle
11 / 1 / 7
56.3% KP
17,458
21.8% share
13,200g
192 CS · 8.3/m
TheEmperorAzazil#TR24
Yasuo · Mid
3 / 6 / 11
43.8% KP
19,084
23.9% share
9,630g
160 CS · 6.9/m
Gusta#Toji
Brand · ADC
5 / 4 / 8
40.6% KP
19,834
24.8% share
9,527g
160 CS · 6.9/m
serhat#1223
Blitzcrank · Support
4 / 2 / 15
59.4% KP
5,688
7.1% share
7,947g
18 CS · 0.8/m
Red side
DefeatkickSlimeslimeog#oglu
Garen · Top
5 / 8 / 2
38.9% KP
17,314
26.5% share
11,524g
195 CS · 8.4/m
Zargana Hunter#0002
Viego · Jungle
6 / 6 / 4
55.6% KP
13,701
21% share
10,128g
155 CS · 6.7/m
k mid1#LEB3
LeBlanc · Mid
5 / 5 / 2
38.9% KP
16,733
25.7% share
9,418g
193 CS · 8.3/m
Gummel D Blake#YONKO
Smolder · ADC
1 / 4 / 3
22.2% KP
12,847
19.7% share
8,119g
169 CS · 7.3/m
J1J1J1J1J1J1#007
Thresh · Support
1 / 9 / 3
22.2% KP
4,639
7.1% share
5,627g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
