Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 159 days ago
11 / 9 / 21
K / D / A
76.2%
Kill participation
1,164.1
Damage / min
15,376g
491 gold / min
45
17 placed · 4 cleared
157
5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatpromanggrip#TR1
K'Sante · Top
11 / 6 / 9
44.4% KP
35,548
23.6% share
14,491g
186 CS · 5.9/m
RECAİNİN OĞLU#TR1
Diana · Jungle
6 / 11 / 11
37.8% KP
24,580
16.3% share
12,529g
200 CS · 6.4/m
m5 e60#3310
Zed · Mid
11 / 7 / 3
31.1% KP
33,379
22.1% share
13,077g
195 CS · 6.2/m
punpun#wisp
Twitch · ADC
12 / 13 / 11
51.1% KP
42,193
28% share
14,601g
178 CS · 5.7/m
Fyuu#TR1
Thresh · Support
5 / 5 / 24
64.4% KP
15,210
10.1% share
11,303g
19 CS · 0.6/m
Red side
VictoryÇok Oynârım#TR1
Vladimir · Top
4 / 8 / 9
31% KP
22,693
16.3% share
11,178g
205 CS · 6.5/m
mxch1n3#1790
Lee Sin · Jungle
11 / 9 / 21
76.2% KP
36,456
26.2% share
15,376g
157 CS · 5/m
tansu ciller#otan4
Lux · Mid
12 / 9 / 12
57.1% KP
33,604
24.2% share
14,404g
203 CS · 6.5/m
BirYüRüYeNtOsPa#TR1
Jinx · ADC
12 / 10 / 11
54.8% KP
38,161
27.5% share
17,133g
231 CS · 7.4/m
LULUPOP#Lupix
Lulu · Support
3 / 9 / 24
64.3% KP
8,075
5.8% share
11,026g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
