Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 158 days ago
12 / 5 / 19
K / D / A
72.1%
Kill participation
1,033.3
Damage / min
17,068g
565.5 gold / min
31
17 placed · 1 cleared
232
7.7 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBiafix#LoL
Gnar · Top
5 / 7 / 7
27.9% KP
15,417
12.4% share
11,776g
212 CS · 7/m
mxch1n3#1790
Lee Sin · Jungle
12 / 5 / 19
72.1% KP
31,187
25.1% share
17,068g
232 CS · 7.7/m
Elixir#enes
Mel · Mid
15 / 9 / 12
62.8% KP
41,807
33.6% share
16,746g
229 CS · 7.6/m
Dörtce#forsi
Zeri · ADC
8 / 12 / 16
55.8% KP
26,606
21.4% share
14,925g
211 CS · 7/m
T1 Nayman#1907
Yuumi · Support
3 / 3 / 32
81.4% KP
9,267
7.5% share
10,769g
17 CS · 0.6/m
Red side
DefeatMr Cima#CHA
Malphite · Top
5 / 3 / 14
52.8% KP
24,618
22.4% share
12,526g
252 CS · 8.3/m
â naked soul#TR1
Rengar · Jungle
10 / 10 / 5
41.7% KP
25,077
22.8% share
19,072g
262 CS · 8.7/m
ENES BATUR#İFSA
Qiyana · Mid
9 / 9 / 9
50% KP
27,236
24.7% share
12,603g
200 CS · 6.6/m
WASSACREEEEEEEEE#MSSCR
Kalista · ADC
12 / 10 / 4
44.4% KP
26,285
23.9% share
15,672g
202 CS · 6.7/m
DH Kurama#TR330
Thresh · Support
0 / 11 / 17
47.2% KP
6,917
6.3% share
8,196g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
