Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 158 days ago
4 / 6 / 4
K / D / A
47.1%
Kill participation
494.4
Damage / min
9,763g
416 gold / min
27
17 placed · 1 cleared
163
6.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKory#WEST
Mordekaiser · Top
4 / 7 / 4
47.1% KP
15,560
29.3% share
8,060g
129 CS · 5.5/m
mxch1n3#1790
Lee Sin · Jungle
4 / 6 / 4
47.1% KP
11,603
21.9% share
9,763g
163 CS · 6.9/m
vakıtgecsın#6278
Irelia · Mid
6 / 8 / 2
47.1% KP
8,082
15.2% share
10,418g
165 CS · 7/m
Brof#9239
Aurelion Sol · ADC
3 / 6 / 2
29.4% KP
11,859
22.3% share
8,167g
158 CS · 6.7/m
Fasulyesineee#1111
Karma · Support
0 / 7 / 8
47.1% KP
5,996
11.3% share
6,186g
32 CS · 1.4/m
Red side
VictoryOTOMAT SU BAĞIŞI#CAJUN
Olaf · Top
5 / 7 / 6
32.4% KP
21,563
21.3% share
11,171g
186 CS · 7.9/m
Messjadetes#TR1
Rengar · Jungle
13 / 2 / 5
52.9% KP
19,950
19.7% share
13,856g
227 CS · 9.7/m
Lethalityx#TR1
Viktor · Mid
3 / 2 / 8
32.4% KP
21,144
20.8% share
10,034g
188 CS · 8/m
Lucille#SSSSS
Caitlyn · ADC
7 / 4 / 9
47.1% KP
17,623
17.4% share
13,175g
182 CS · 7.8/m
HANNIBAL LECTER#TR21
Xerath · Support
6 / 2 / 11
50% KP
21,162
20.9% share
9,143g
27 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
