Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 157 days ago
9 / 4 / 10
K / D / A
59.4%
Kill participation
781.4
Damage / min
14,602g
526.8 gold / min
24
1 placed · 5 cleared
270
9.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFurıous#TR1
Malphite · Top
12 / 4 / 7
55.9% KP
27,325
27.2% share
13,876g
171 CS · 6.2/m
Speechless #TR1
Nocturne · Jungle
6 / 9 / 10
47.1% KP
15,706
15.7% share
12,989g
216 CS · 7.8/m
u88#TR1
Malzahar · Mid
6 / 5 / 12
52.9% KP
27,379
27.3% share
13,718g
242 CS · 8.7/m
Problex#1903
Smolder · ADC
6 / 7 / 10
47.1% KP
21,472
21.4% share
13,104g
207 CS · 7.5/m
SKYPassenger#TR1
Karma · Support
4 / 7 / 13
50% KP
8,405
8.4% share
9,490g
42 CS · 1.5/m
Red side
DefeatUNIQUESÆ7#SÆ7ム
Vayne · Top
3 / 9 / 1
12.5% KP
9,799
11.4% share
8,780g
143 CS · 5.2/m
mxch1n3#1790
Graves · Jungle
9 / 4 / 10
59.4% KP
21,657
25.2% share
14,602g
270 CS · 9.7/m
Giorno Giovanna#TR111
Mel · Mid
7 / 6 / 3
31.3% KP
18,844
22% share
10,783g
199 CS · 7.2/m
egosmasher#ego
Kai'Sa · ADC
11 / 6 / 8
59.4% KP
25,106
29.3% share
14,744g
205 CS · 7.4/m
Veteriner Eylül#Eylül
Leona · Support
2 / 9 / 19
65.6% KP
10,412
12.1% share
8,632g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
