Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 157 days ago
6 / 5 / 13
K / D / A
54.3%
Kill participation
995.3
Damage / min
15,222g
427.4 gold / min
24
13 placed · 2 cleared
290
8.1 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKarasawa#TR2
Poppy · Top
3 / 12 / 7
28.6% KP
23,136
14.4% share
9,941g
143 CS · 4/m
Neuhndack#7171
Hecarim · Jungle
11 / 8 / 15
74.3% KP
47,054
29.2% share
18,070g
268 CS · 7.5/m
mxch1n3#1790
Syndra · Mid
6 / 5 / 13
54.3% KP
35,450
22% share
15,222g
290 CS · 8.1/m
Scary Movie#Six
Vayne · ADC
13 / 8 / 11
68.6% KP
44,998
27.9% share
19,387g
263 CS · 7.4/m
JackeyLoved#0020
Lulu · Support
2 / 7 / 23
71.4% KP
10,547
6.5% share
10,908g
29 CS · 0.8/m
Red side
Victorydarkshadow5666#TR1
Yone · Top
18 / 9 / 7
62.5% KP
54,416
30.1% share
19,270g
295 CS · 8.3/m
birinci#first
Rengar · Jungle
9 / 10 / 13
55% KP
28,795
15.9% share
18,113g
251 CS · 7/m
Alex Mercer#1v9
Malzahar · Mid
5 / 5 / 19
60% KP
33,152
18.4% share
16,103g
321 CS · 9/m
SlentÐeath#TR1
Vladimir · ADC
8 / 6 / 16
60% KP
50,212
27.8% share
16,209g
240 CS · 6.7/m
AdamıYokEderim#TR1
Nami · Support
0 / 5 / 25
62.5% KP
14,013
7.8% share
9,778g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
