Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 157 days ago
6 / 5 / 5
K / D / A
52.4%
Kill participation
372
Damage / min
11,708g
392.7 gold / min
50
18 placed · 4 cleared
191
6.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalys#999
Malphite · Top
6 / 4 / 0
28.6% KP
20,321
22.7% share
9,827g
195 CS · 6.5/m
mxch1n3#1790
Lee Sin · Jungle
6 / 5 / 5
52.4% KP
11,091
12.4% share
11,708g
191 CS · 6.4/m
Rxiaer#012
Sylas · Mid
1 / 3 / 2
14.3% KP
16,366
18.3% share
9,797g
216 CS · 7.2/m
DİØ BRANDØ#TR1
Jinx · ADC
6 / 6 / 8
66.7% KP
32,597
36.4% share
14,215g
282 CS · 9.5/m
Messjadetes#TR1
Lulu · Support
2 / 6 / 13
71.4% KP
9,134
10.2% share
8,489g
21 CS · 0.7/m
Red side
VictorykickSlimeslimeog#oglu
Garen · Top
9 / 0 / 7
66.7% KP
21,217
25.8% share
18,023g
298 CS · 10/m
Kenshi Fama#3162
Rek'Sai · Jungle
9 / 4 / 7
66.7% KP
16,897
20.5% share
13,503g
195 CS · 6.5/m
tansu ciller#otan4
Ahri · Mid
4 / 4 / 11
62.5% KP
23,504
28.5% share
11,105g
207 CS · 6.9/m
Fasulyesineee#1111
Xayah · ADC
1 / 10 / 10
45.8% KP
12,344
15% share
11,598g
226 CS · 7.6/m
MIDMIDMIDMID#2049
Janna · Support
1 / 3 / 19
83.3% KP
8,377
10.2% share
8,477g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
