Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Defeat
Ranked Solo/Duo · 156 days ago
8 / 5 / 9
K / D / A
56.7%
Kill participation
1,119.7
Damage / min
20,308g
540.3 gold / min
25
14 placed · 5 cleared
370
9.8 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYAT LAN AŞŞA#4141
Riven · Top
12 / 7 / 11
63.9% KP
39,952
26.4% share
18,137g
225 CS · 6/m
Kenshi Fama#3162
Rek'Sai · Jungle
16 / 4 / 10
72.2% KP
37,779
24.9% share
19,105g
214 CS · 5.7/m
young wonder kid#TR2
Malphite · Mid
5 / 3 / 16
58.3% KP
33,713
22.3% share
14,699g
248 CS · 6.6/m
TrissMerigoId#Triss
Jinx · ADC
3 / 7 / 11
38.9% KP
32,008
21.1% share
15,610g
324 CS · 8.6/m
SoulHunterLoL#Kayn
Soraka · Support
0 / 9 / 19
52.8% KP
8,019
5.3% share
10,006g
30 CS · 0.8/m
Red side
DefeatBastona#TR1
Sylas · Top
11 / 9 / 4
50% KP
40,681
25.4% share
13,456g
168 CS · 4.5/m
OTOTEIST#TAG
Hecarim · Jungle
3 / 9 / 14
56.7% KP
27,303
17% share
13,977g
259 CS · 6.9/m
Aizen Daddy#TR1
Zed · Mid
7 / 10 / 3
33.3% KP
36,829
23% share
15,519g
248 CS · 6.6/m
mxch1n3#1790
Kai'Sa · ADC
8 / 5 / 9
56.7% KP
42,083
26.3% share
20,308g
370 CS · 9.8/m
Ayveê#0001
Rakan · Support
1 / 3 / 19
66.7% KP
13,244
8.3% share
10,478g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
