Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 156 days ago
5 / 4 / 7
K / D / A
33.3%
Kill participation
771.5
Damage / min
12,235g
584 gold / min
13
7 placed · 4 cleared
220
10.5 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLo Siento#TR01
Olaf · Top
4 / 8 / 2
50% KP
18,073
30.4% share
7,719g
134 CS · 6.4/m
Beo#TR33
Graves · Jungle
0 / 9 / 0
0% KP
9,191
15.5% share
6,025g
154 CS · 7.4/m
CN Combo Lee#TR1
Gragas · Mid
3 / 10 / 2
41.7% KP
11,161
18.8% share
6,812g
102 CS · 4.9/m
desti#361
Twitch · ADC
4 / 7 / 4
66.7% KP
17,284
29.1% share
8,051g
123 CS · 5.9/m
imagine a legend#00100
Zilean · Support
1 / 2 / 5
50% KP
3,689
6.2% share
6,532g
34 CS · 1.6/m
Red side
VictorykickSlimeslimeog#oglu
Garen · Top
14 / 0 / 2
44.4% KP
25,266
29.3% share
14,259g
227 CS · 10.8/m
my game my rules#999
Hecarim · Jungle
9 / 2 / 11
55.6% KP
19,710
22.8% share
11,410g
164 CS · 7.8/m
Dünya ÇapındaADC#HM41
Malzahar · Mid
5 / 4 / 10
41.7% KP
18,927
21.9% share
9,248g
160 CS · 7.6/m
mxch1n3#1790
Jinx · ADC
5 / 4 / 7
33.3% KP
16,163
18.7% share
12,235g
220 CS · 10.5/m
Kira#sss1
Blitzcrank · Support
3 / 2 / 13
44.4% KP
6,225
7.2% share
7,436g
22 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
