Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 156 days ago
6 / 3 / 10
K / D / A
47.1%
Kill participation
567.4
Damage / min
12,471g
432 gold / min
37
20 placed · 2 cleared
204
7.1 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRxiaer#012
Ambessa · Top
2 / 3 / 3
20.8% KP
32,682
26.8% share
11,120g
269 CS · 9.3/m
HichigoIsYourGod#dose
Naafiri · Jungle
9 / 5 / 12
87.5% KP
36,360
29.8% share
13,804g
184 CS · 6.4/m
Cacıkçı#trlp
Lissandra · Mid
7 / 10 / 5
50% KP
27,972
22.9% share
11,276g
184 CS · 6.4/m
dengim değilsin#ozzy
Twitch · ADC
6 / 10 / 6
50% KP
20,160
16.5% share
12,723g
198 CS · 6.9/m
WPF Zerobaca#TR1
Milio · Support
0 / 6 / 13
54.2% KP
4,752
3.9% share
7,492g
22 CS · 0.8/m
Red side
VictoryAlex Mercer#1v9
Renekton · Top
4 / 4 / 5
26.5% KP
21,217
19.2% share
11,203g
228 CS · 7.9/m
mxch1n3#1790
Lee Sin · Jungle
6 / 3 / 10
47.1% KP
16,378
14.9% share
12,471g
204 CS · 7.1/m
anti mage#korn
Yone · Mid
16 / 9 / 10
76.5% KP
44,020
39.9% share
15,508g
220 CS · 7.6/m
tansu ciller#otan4
Seraphine · ADC
8 / 5 / 14
64.7% KP
19,021
17.3% share
13,538g
182 CS · 6.3/m
tatiy#000
Sona · Support
0 / 3 / 24
70.6% KP
9,629
8.7% share
9,073g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
