Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 156 days ago
4 / 8 / 3
K / D / A
41.2%
Kill participation
416.4
Damage / min
10,806g
373.3 gold / min
44
23 placed · 1 cleared
166
5.7 CS / min
Objective control
4
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArtemis#TR31
Jayce · Top
9 / 7 / 9
50% KP
25,204
24.3% share
12,244g
220 CS · 7.6/m
Rakai#L9L9
Viego · Jungle
9 / 2 / 7
44.4% KP
15,494
14.9% share
13,954g
216 CS · 7.5/m
NakruG#TR0
Ahri · Mid
5 / 2 / 13
50% KP
29,983
28.9% share
11,919g
256 CS · 8.8/m
Qualin#1283
Caitlyn · ADC
12 / 0 / 8
55.6% KP
23,242
22.4% share
15,692g
268 CS · 9.3/m
Vet Lieutenant#TEKİN
Sona · Support
1 / 6 / 23
66.7% KP
9,914
9.5% share
8,804g
26 CS · 0.9/m
Red side
DefeatFloodchuk#Ryze
Wukong · Top
10 / 8 / 0
58.8% KP
27,907
33.7% share
13,312g
161 CS · 5.6/m
mxch1n3#1790
Lee Sin · Jungle
4 / 8 / 3
41.2% KP
12,055
14.6% share
10,806g
166 CS · 5.7/m
eviscerating#999
Seraphine · Mid
2 / 4 / 2
23.5% KP
22,898
27.7% share
10,156g
222 CS · 7.7/m
şapıldak#1051
Sivir · ADC
1 / 10 / 3
23.5% KP
9,790
11.8% share
11,687g
228 CS · 7.9/m
Beseech#Z11
Zilean · Support
0 / 6 / 6
35.3% KP
10,108
12.2% share
7,532g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
