Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Solo/Duo · 156 days ago
9 / 9 / 16
K / D / A
55.6%
Kill participation
1,259
Damage / min
19,067g
485.6 gold / min
41
17 placed · 3 cleared
293
7.5 CS / min
Objective control
5
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaladin#136
Master Yi · Top
5 / 15 / 4
20% KP
42,472
20.4% share
16,392g
340 CS · 8.7/m
mxch1n3#1790
Karthus · Jungle
9 / 9 / 16
55.6% KP
49,435
23.7% share
19,067g
293 CS · 7.5/m
MaestroShiFu#HFZ
Ezreal · Mid
8 / 6 / 6
31.1% KP
45,864
22% share
18,718g
358 CS · 9.1/m
redstar#2922
Mel · ADC
23 / 8 / 10
73.3% KP
58,979
28.3% share
23,285g
287 CS · 7.3/m
caramel latte#elf
Nami · Support
0 / 11 / 33
73.3% KP
11,411
5.5% share
13,351g
19 CS · 0.5/m
Red side
DefeatToxic Jungler#0108
Kled · Top
15 / 6 / 9
49% KP
33,463
22.2% share
19,703g
281 CS · 7.2/m
the hero#ymh
Graves · Jungle
8 / 10 / 7
30.6% KP
24,194
16.1% share
17,264g
299 CS · 7.6/m
white1#707
Akali · Mid
15 / 7 / 10
51% KP
43,980
29.2% share
16,375g
214 CS · 5.4/m
Not Powder Jinx#Jinx
Jinx · ADC
11 / 16 / 11
44.9% KP
40,753
27% share
20,674g
303 CS · 7.7/m
Pantreuson#TR1
Lulu · Support
0 / 6 / 32
65.3% KP
8,299
5.5% share
11,558g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
