Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jinx
Victory
Ranked Solo/Duo · 155 days ago
11 / 4 / 8
K / D / A
48.7%
Kill participation
906.4
Damage / min
18,080g
618.5 gold / min
23
11 placed · 2 cleared
303
10.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEFESTONEV2#3131
Fiora · Top
5 / 8 / 2
30.4% KP
28,497
26.9% share
10,964g
210 CS · 7.2/m
не могу спать#NWSZN
Naafiri · Jungle
4 / 7 / 8
52.2% KP
23,715
22.4% share
13,412g
211 CS · 7.2/m
botanavagetta#TR1
Tristana · Mid
8 / 6 / 1
39.1% KP
13,606
12.8% share
14,963g
236 CS · 8.1/m
Sakame#アイメ
Syndra · ADC
1 / 10 / 6
30.4% KP
16,593
15.7% share
9,601g
196 CS · 6.7/m
daredevil#9743
Mel · Support
5 / 8 / 3
34.8% KP
23,520
22.2% share
10,717g
94 CS · 3.2/m
Red side
Victoryyövmyeci adamız#2235
Ornn · Top
4 / 6 / 10
35.9% KP
23,704
18.6% share
11,043g
168 CS · 5.7/m
kami#00007
Xin Zhao · Jungle
7 / 5 / 9
41% KP
19,437
15.3% share
14,108g
222 CS · 7.6/m
April Rain#777
Ezreal · Mid
6 / 6 / 3
23.1% KP
24,186
19% share
12,957g
247 CS · 8.4/m
mxch1n3#1790
Jinx · ADC
11 / 4 / 8
48.7% KP
26,498
20.8% share
18,080g
303 CS · 10.4/m
Rhioni1#TR1
Xerath · Support
11 / 2 / 11
56.4% KP
33,580
26.4% share
12,562g
52 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
