Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 155 days ago
4 / 5 / 7
K / D / A
39.3%
Kill participation
639.1
Damage / min
8,719g
423.3 gold / min
16
8 placed · 2 cleared
156
7.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySpot#TR1
Yone · Top
10 / 3 / 1
39.3% KP
17,572
28.1% share
10,834g
188 CS · 9.1/m
Sleeping Number#Eight
Talon · Jungle
8 / 1 / 5
46.4% KP
16,835
26.9% share
10,186g
166 CS · 8.1/m
mxch1n3#1790
Syndra · Mid
4 / 5 / 7
39.3% KP
13,165
21.1% share
8,719g
156 CS · 7.6/m
sıkıntılı adc#smurf
Kalista · ADC
4 / 7 / 3
25% KP
9,889
15.8% share
8,558g
154 CS · 7.5/m
JackeyLove#CEKİİ
Thresh · Support
2 / 4 / 16
64.3% KP
5,060
8.1% share
6,978g
17 CS · 0.8/m
Red side
DefeatSihirdar Adım#TR2
Kennen · Top
4 / 3 / 3
35% KP
11,130
21.1% share
8,734g
167 CS · 8.1/m
nylish#666
Qiyana · Jungle
6 / 6 / 2
40% KP
15,125
28.7% share
11,026g
189 CS · 9.2/m
N4YN STEFAN N4YN#TR1
Ahri · Mid
1 / 7 / 3
20% KP
10,783
20.5% share
5,366g
85 CS · 4.1/m
Fatalee#Femme
Mel · ADC
3 / 3 / 4
35% KP
7,559
14.3% share
8,089g
163 CS · 7.9/m
OTPyke#12344
Pyke · Support
6 / 10 / 5
55% KP
8,129
15.4% share
7,473g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
